Wednesday 19 December 2012

D&AD 4seven

Just a heads up for next year, we will be covering this brief in more detail at the time but to give you a change to have a creative brewing period over Christmas here's the basics.

The 'Design & Art Direction' awards is a highly respected and challenging contest held each year in London, with briefs that cover all kinds of design disciplines. We will be asking you to create an entry for the 'Moving Image' brief as part of your second semester work; this year the task is to create a motion graphic ident for Channel 4's new catchup service 4seven.

For full details of the brief check the link below or the noticeboard in 312.

http://www.dandad.org/awards/student/2013/categories/9/moving-image

Big Bang Big Boom

Just in time for the supposed 'end of the world' here is another of BLU's amazing wall painting and stop mo object animations.

Tuesday 4 December 2012

Dumb Ways to Die

Metro Trains' Dumb Ways to Die film

This animation was commissioned to promote safety on Melbourne's railway network and has been viewed almost 28 million times on YouTube.

The film is part of the 'Be Safe Around Trains' campaign for Metro Trains by McCann in Melbourne and is animated by Julian Frost.

Wednesday 26 September 2012

ABCinema

Lovely little burst of animation and design... See how many films you can name on your first go, then watch it again to try and comprehend the ambition, efficiency and quality of the animation. A great example of successful information delivery.

Thursday 21 June 2012

Animation Job - Deadline 5pm 29th June

Quick notice of a potential job down in Kent for one of you animators. They are looking for 'a creative and enthusiastic multiskiller who can undertake a range of roles at Animate & Create and will be a team player who enjoys working as part of a growing team'. Details below:

STOP-MOTION ANIMATOR & EDUCATION WORKSHOP LEADER
ANIMATE & CREATE

Animate & Create is an animation company based in Whitstable, Kent. Over the last five years we have produced and facilitated animated films, animation workshops and an animation festival. The company is a leading animation workshop provider in the UK and we have made over 250 films with young people across the South East. Animate & Create also has a stop motion animation studio and we produce commercial animation for a growing number of clients. We manage the South East’s animation festival Canterbury Anifest which is an annual event bringing prestigious animation studios and films to Kent for screenings, presentations and masterclasses.

You can see examples of our work at: http://www.animateandcreate.com/

Dan Richards, Animate & Create’s Creative Director founded the company in 2007 and leads a small, passionate creative team. We have rapidly expanded in recent years and want to continue growing by offering lens based animation to new and existing clients who understand that animation is an excellent way of engaging audiences and a great tool for communicating their products and services to potential customers. We also need to continue our reputation as an excellent provider of animation workshops.

JOB DESCRIPTION
Successful applicants will have experience in stop motion animation, will be confident in working with young people and adults to provide a great animation experience for workshops. We’re looking for a creative and enthusiastic multiskiller who can undertake a range of roles at Animate & Create and will be a team player who enjoys working as part of a growing team.

TERMS AND CONDITIONS
This position has been designed as a full-time, permanent appointment but we are happy to consider applications that include a proposal to undertake the role successfully on a part-time basis.
The role will be based at our studio in Whitstable with local, regional and national travel expected, including occasional weekend and evening working where events and locations require.
Full-time starting salary is to be discussed and will depend on previous experience. Complete terms and conditions are as specified in the contract of employment.

APPLICATION REQUIREMENTS
• Covering Letter
• CV
• References
• Online Animation Showreel.

Application Deadline: Friday 29th June

Notification for interviews: Monday 2nd July

Interviews: Thursday 5th and Friday 6th July

Ideal Start Date: Monday 6th August

Job Title: Stop-motion Animator & Education Workshop Leader

Job Purpose: To produce stop motion animation for Animate & Create’s studio, facilitating animation workshops for people of all ages and supporting the studio’s other related activities and interests.

Key Responsibilities: Including all of, but not limited to, the points below:

Stop Motion Animator
1. Plan, prep and produce stop motion animation for our in-house animation studio.
2. Work effectively with the studio production crew.
3. Be able to work independently and plan and schedule production work.
4. Help maintain an effective working practice.
5. Provide regular progress reports to the Creative Director during production.
6. Alongside the Creative Director, identify and develop new production practices.
7. Liaise with the Creative Director and production crew to identify and research potential new equipment and materials for use in production.
8. Ensure the smooth handover from animation to post production.

Animation Workshop Leader
9. Manage workshop bookings, agreements and projects.
10. Ensure that all workshop clients receive an immediate response and enquiries are dealt with efficiently and professionally.
11. Lead educational animation workshops for young people; running inspiring sessions and educating in how to produce animation.
12. Knowledge of how to set up technical equipment including cameras, computers and software provided by Animate & Create.
13. To edit workshop films with guidance from the Head of Post Production.
14. Work with clients, participants and animation team in a professional manner.
15. Brief the Creative Director fully on all workshops with feedback from participants.

Studio Crew
16. Contribute fully to the team’s efforts in maintaining and improving the physical working environment at Animate & Create Studios.
17. Provide support as necessary to other members of the team, both creatively and for project planning.
18. Any other such duties as may be reasonably required, as instructed by the Creative Director or his delegates.

CANDIDATE SPECIFICATION
The ideal candidate will be
• a team player with a ‘can-do’ attitude;
• confident, positive and determined;
• enjoys working with young people;
• can inspire others through animation.

The ideal candidate will have proven experience in:
• stop-motion animation;
• working in a production team;
• building good client relationships;
• efficient forward planning and time management;
• managing their own workload.

The ideal candidate will also have the demonstrated the ability to:
• respond well to working within a production team;
• work effectively on multiple projects; managing both production and educational workshops;
• work and communicate within a busy team;
• use their own initiative and pay close attention to detail.

The role will involve using the following software;
• Stop Motion Pro;
• Adobe Premiere Pro;
• Adobe Photoshop;
• The Microsoft Office Suite and Outlook.

Knowledge of Wordpress, Adobe After Effects, Illustrator and InDesign would also be beneficial.
For further information or for an informal chat please contact Dan Richards at info@animateandcreate.com

To apply for the position please send a CV (including two references) and a covering letter with links to an online showreel to the above email address.

Showreels - Proof of a lot of hard work

Well we have come to the end of another accademic year. I hope you are proud of what you have achieved over the past months!

Below you can find the showreels for 2012. The Level 6 degree reel is currently locked, as some of the films will be making the rounds of various festivals and entry requirements usually ask that the films have not been made available online prior to submission. Once the festival season is over the reel will be unlocked and available to view in this post, so check back in the future. However, the Level 4 & 5 is freely watchable.

Take a moment to view each others work, celibrate your sucesses and learn from any problematic moments you encountered.


Level 4 & 5 Showreel 2012




Level 6 Degree Showreel 2012

Wednesday 25 April 2012

13 Pieces of Advice for Freelance Designers & Illustrators

Graphic Designer & Illustrator Graham Pilling (www.armyofcats.com) spent some time with the 3rd Year students discussing professional practice and how to approach the business side of visual creative work.

The following are some quick thoughts and ideas that came out of some of the questions asked and the points discussed and may prove useful to anyone looking to get into the design, illustration, or animation industry, whether freelancing or working for a studio.

Many of the topics below are vastly more complex than the short accompanying descriptions imply, and it is suggested that these form the starting point for students’ own more detailed research online and in books.

HOW TO GET THE BALL ROLLING

Know the direction you want the ball to go, and start pushing. The key is not to wait around for someone to get the ball rolling for you.

I come across many students who seemingly get so into the routine of being assigned work by a tutor, handing it in to receive comments and criticism, and then dutifully receiving the next brief, that when they leave education they innocently wonder where the next task will come from. It's a competitive industry; it's unrealistic to assume someone is going to come along and give you a 'leg up'.

Start thinking about the direction you need to go in before you leave and start working towards that now.

BUSINESS SKILLS & UNDERSTANDING VALUE

Know your market. Devote a fraction of your time towards researching about how the industry works. There are lots of blogs and books available about the business skills needed to be a successful designer, illustrator, animator, etc.

Don't be one of those students who I get emails from asking the most short-sighted and banal questions which they could easily answer for themselves. Be proactive! Read up on this stuff! If you plan to freelance and don't understand tax basics or how to keep accounts, then you are lacking much needed skills.

WHAT IS IT FOR?

This is a great question to ask of pieces of work that you see in order to start understanding the commercial application of illustration and design. What is the purpose of the work? Who is the target audience? How will it make money or create value for the client/artist? What does it set out to achieve, and is it successful?

Read blogs and look at the work of established creatives - often they will point out the objective of the work they have produced. Getting your head round the commercial application of design/illustration can give you a huge early advantage in your career. Which leads us nicely on to...

IF YOU CAN'T GET CLIENTS, MAKE THEM UP!

I have no formal qualifications in art or design. When I got my first design job, all the other applicants had design degrees, yet I was successful at getting the job. Why? Because I had a portfolio of client work, and they had portfolios of school work.

Once you are able to better understand the commercial applications of the work you want to do, start working on examples for your portfolio. Make up the client briefs if you have to, just make them realistic with the purpose of being a case study to show that you understand the application of the work.

I highly recommend the book "Creative Workshop: 80 Challenges to Sharpen Your Design Skills" by David Sherwin for generating ideas and improving your skills.

DESIGN COMPETITIONS / SPEC WORK / WORKING FOR FREE

I, like many professional designers, wholeheartedly discourage involvement in design competitions, crowd sourcing, or spec (speculative work) where the final design is to be used for any sort of commercial purposes.

This basically means any endeavour where you are being asked to submit your creative work, time, and experience for free, but with the promise that you may get some sort of reward if your design is 'picked', or that you will gain exposure, or a great piece for your portfolio. Sometimes you are even expected to PAY to submit work.

Fundamentally, what it boils down to is this: if a business is asking you to do free work, how much do they actually value your work? Do you really want to spend time working for someone who considers your work and time to be worth absolutely nothing?

You wouldn't go into a restaurant and ask 10 chefs to each prepare 10 separate meals with the intention of only paying for the meal you enjoyed the most. Likewise it is just as unreasonable and unethical for clients to employ this method of soliciting work.

This process often results in a poor end result for the client, and also it damages and devalues the work of the industry as a whole.  Spec work is a widely debated topic and one which creatives and clients alike sometimes struggle to understand fully, so if you're still not sure what it is, then read up about it. http://www.no-spec.com is a good place to start.

I have seen blogs and other online articles advising young designers/illustrators to initially do work for free in order to get a portfolio together. Don't do this. It is absolutely terrible advice. Value your work and the time you put into it. If you don't value your work, you may find yourself stuck with an endless stream of 'clients' who don't value your work either.

Heed the advice of Jessica Hische, author of the wonderful http://shouldiworkforfree.com  Being asked to give your work away in return for 'exposure' or 'a good portfolio piece' is "the most toxic line of bullshit anyone will ever feed you."

GET THE BASICS RIGHT

Put together an online portfolio where people can see your work. Make it easy for people to contact you. Put your contact details in an email signature as well as on your site. If you decide to work under a 'studio name' that isn't your actual name, avoid unprofessional or offensive names. Reply to emails in a timely fashion.

These are all very simple points but I frequently come across designers/illustrators who can't even get the basics right.

DEVELOP A PROCESS/WORKFLOW

Learn some basic planning and Project Management skills to enable you to plan out any given project you might be approached with. Not only will this help you organise the work, but it will be vital in providing accurate quotes to your client.

Use a Work Breakdown Structure to work out what tasks need to be completed in a given project. If you are working to a deadline, then divide up the time and make sure you have enough time for each task in order to deliver the final work on time. Where appropriate, explain your process to your client and give them an indication of when they can expect certain deliverables.

When you complete a project, take a little time to self-review and look at what worked and what didn't? What can you streamline and improve so you can be more efficient next time?

TIME SAVING TOOLS

If you find yourself doing repetitive tasks then explore better/faster ways of doing them. A simple Google search might save you hours of work in the long run! Use methods like Time Boxing to control and focus how you spend your time.

CONTRACT / WORK AGREEMENT

Don't undertake work without a contract - especially with new clients.  Your contract, or Work Agreement, doesn't have to be overly complicated, it just has to be a way to formally
acknowledge the project description, the agreed payment terms, time-scales, as well as the appropriate Usage Rights for the client (i.e. if you're being paid to do a t-shirt design, the client should not get usage rights to create prints or stickers of the artwork).

There are lots of resources online and in books to help you put a contract together. Put a bit of time and effort into researching and writing one. Don't worry that the contract will scare off clients - the only ones it will scare off were the ones who were planning to shaft you! Professionals use contracts; it should become your standard practice.

DEVELOPING A STYLE

When you're still early in your career, don't worry about trying to develop a style. That will come with time and experience. Experiment and try out different mediums. Broaden out.

This may be hard to hear but your early work will suck in ways you may not see until you develop an eye and understanding that comes with experience, so trying to develop a style early on is not always the best use of time. Just keep working and improving!

REFINE YOUR IDEAS

Learn how to REFINE your work and ideas. In many situations a simpler idea or concept will be far more successful than a complicated one. Imagine a gold prospector from the Old West - when he is panning for gold, he is sifting out the crap and looking to leave only the gold behind. Imagine a jeweller polishing a valuable trinket or jewel - he is removing that outer layer of dirt and dust to let the good stuff shine through.

It's far too easy to 'overdo' good design/illustration work by adding too much to it. When it comes to refining and polishing, instead ask yourself what can you remove? Look for ways to discard the superfluous and leave behind the core design, message or concept.


DON'T BE PUT OFF BY TALENT OUT THERE / DON'T WORRY ABOUT FEELING LIKE A FAKE!

This can be a tough one. It is easy to be discouraged when focusing on the successes of others or the mind-blowing quantity and quality of work out there in Internet Land. Do not give in to doubt and distress! There are lots of opportunities out there so keep working and it will pay off. Focus on improving the delivery and quality of service for your clients - you might not be able to be the greatest in your field, but you can still be the greatest to you clients.

When starting out, everyone has to deal with self-doubt and the sneaky feeling that you are 'faking it'. This is a natural part of being inexperienced so don't let it get to you. It means you are learning something new, challenging yourself and making the transition from shaky newbie to stalwart professional!

BE HONEST, BE POSITIVE, HAVE INTEGRITY, CELEBRATE QUALITY

I firmly believe that your attitude to your work, your clients, and your peers can have a huge impact on your success in all aspects of work and life. While being positive doesn't guarantee you clients, being negative is certainly a good way to make them avoid you. Strong ethics and professional integrity might not seem like they add obvious value to the service you provide. These aspects are in fact priceless and will strengthen your reputation and gain you word of mouth referral work.

Strive to be honest, reliable and professional and be proud of the quality of service you can provide.





Further Reading

Here’s a selection of books I’ve found to be useful or just inspiring. These are aimed more at Graphic Design but are still worth a look if you are involved in a different field:


How to be a Graphic Designer, Without Losing Your Soul - Adrian Shaughnessy
The Art of Looking Sideways - Alan Fletcher
Graphic Design: A User's Manual - Adrian Shaughnessy
Things I Have Learned in My Life So Far - Stefan Sagmeister
Sagmeister: Made You Look - Stefan Sagmeister
The Illustrator's Guide to Law and Business Practice - Simon Stern
The Small Stakes: Music Posters - Jason Munn
Naive Graphics: Modernism and Folklore in Contemporary Graphic Design - Robert Klanten
Creative Workshop: 80 Challenges to Sharpen Your Design Skills - David Sherwin

Thursday 19 April 2012

Art or Money?

Welcome back after the Easter break! Time to get stuck in to the final few weeks of production time...

*****
  
During the holidays an interesting debate cropped up at the studio. We were suddenly balancing a particularly intense period of project proposals and, as the merits of each one were discussed, two long recognised viewpoints came to the front: Artistic Integrity and Money for Survival. I thought it might be good to pose the question here also, to see how you folks feel.

At this stage in your careers, about to step out onto the plains of professionalism, I'm sure you are more than looking forward to those first pay cheques coming in and beginning to make a dent in your student loans and saving up for those new bits of art equipment you just haven't quite been able to afford before. You'll be working on all kinds of different projects, for all kinds of different companies and individuals, each with their own motivations. If the work pays well, you're more than happy to do it...

...eventually though, as you get more comfortable with your routine and the novelty of working on 'real life' projects wears off a little, you begin to recognise patterns in some of the proposals you receive. Not all pitches you receive have had the experience, passion or budget to create a masterpiece idea, and you'll often be faced with a request to animate or illustrate something based on a concept that you know just isn't up to scratch.


Similarly, you might be faced with a pitch for something that has themes or elements you're not entirely comfortable with or find repulsive to some degree. Or, maybe, it's a perfectly good pitch but just not a topic that personally doesn't inspire or excite you.

Now sometimes it's easy; with smaller inexperienced clients you often just have to have a chat and discuss your reservations about the idea and ways you think it could be made better. They might really appreciate the feedback and value your creative input on making the idea stronger, win-win. However, often things don't work that way and there are many reasons you wont be able to negotiate with the idea:

  • Big companies aren't usually looking for that kind of feedback, after all they already have spent money on a team of experienced people to come up with a statistically good idea - they just want to know if you can do the production or and how much will it cost... if you won't do it someone else will.
  • Seasoned producers or art directors know their market, and some of them assume they will instantly be just as good in any other artistic market too - what has worked before will work again here, you are just a little fish in the creative chain and can't see the bigger picture!
  • It's the clients own personal precious idea and no words can possibly convince them to see their baby's warts.
  • You're employed at the studio to do what your superiors tell you - if everything had to change to fit everyone's unique opinions would anything ever get done?
  • The idea is perfectly sound and commercially viable, it just not to your taste, so is it really your place to try to change it?

So now comes the question:

"If you can't change the idea, but you don't feel/think it works, do you still say yes to the project?"


It's an easy question to quickly form a strong opinion on but always ends up ultimately difficult to answer. Usually the choice end up falling prey to the set of circumstances you are in at the time, and the decision ends up feeling at times like it's being made for you.

At it's roots, the crux of the matter always seems to fall to a balancing game between:

The desire to make money to survive financially as an artist or company

and

The desire to satisfy your internal artistic sense or work-life enjoyment that you need to survive psychologically as an individual or team


Go too far in either direction and you end up in trouble. History is littered with the stereotype broke and out of work artists with heaps of passion but no homes, yet it's also full to bursting point with a noisy glut of insincere and badly thought out work that makes some of the creatives involved cringe with discordance as they produce it. Both of these are extremes and represent poor decision making at each end of the scale.

Ultimately each person needs to decide what works best for them, and if you are freelance you'll tend to have more immediate freedom to make these choices than if you work as an employee at a studio. The place where your balance point sits will be unique to you and your situation, and will certainly shift over time as priorities change.

However, the debate is certainly not something that should scare you or fill you with gloom, just be aware of the balance being something that you can control and change.

So what do you believe is the right balance?
What are the motivations leading to your opinion?



My personal opinion at this time is that, in the end, true-quality productions are valuable - so there really doesn't need to be a tug of war or a sacrifice of quality to make money. But it's a gold standard that can only be reached when every element of chain of production rises above mediocre. It's a shared responsibility to make sure those around us have the support they need to excel and that we likewise accept that support when its offered.

That support comes in many forms, both welcome and (at least initially) unwelcome:

Knowledge     Advice     Opinions     Assistance     Criticism     Tools
Ideas     Friendship     Leadership     Empathy     Trust     Space     Time

the list goes on...

I believe that everyone can excel at something. So discover what you are great at and that inspires, delights and motivates you, then go out there and show people what it is that you can DO!


Film Watch - The Pirates! In an Adventure with Scientists

This week another request for you to get down to the cinema. Aardman have released their feature film 'The Pirates! In an Adventure with Scientists' it's a fine ol' animation of swashbucking and good natured humour, filled with cheeky little details in the background.




Short Bites - The Dream of a Rediculous Man

The Dream of a Rediculous Man







Making of...





Tech Cues - Valuable VFX resource

A quick link for those wanting to delve a little deeper into After Effects. Take a look at Video Copilot, there is a wealth of free tutorials covering all kinds of effects work. Plus a great beginners series overing some AE basics:   http://www.videocopilot.net/basic/

Wednesday 28 March 2012

Gofmaniada

Today, I happened across news of this, long stuck in the production process, gem of a stop-mo production from Russia. Reportedly, incorporating over 150 hand made puppets, work has been running since 2001 and the film is due to release around May 2014. From the few clips I've found online it looks like a beautiful piece of animating and I hope it gets a worldwide distribution!


http://en.wikipedia.org/wiki/Gofmaniada

Film Watch - Pinchcliffe Grand Prix

Returning to animated films this week and one of my favourite stop motions of all time, from 1975 comes the Pinchcliffe Grand Prix. The georgous models and delicate animation met a high standard for the time and it's gripping heart warming plot only adds to the satisfaction!



Short Bites - The Old Lady and the Pigeons and Pigeon: Impossible

The Old Lady and the Pigeons




Pigeon: Impossible

Thursday 22 March 2012

Film Watch - The Gold Rush

Sticking with black and white again, but a great deal more humerous, this weeks suggestion is a fine Charles Chaplin classic, The Gold Rush.



Free Prieview of Photoshop CS6

Adobe have anounced a consumer preview of the upcoming edition of Photoshop, CS6. From now untill sometime in the summer you will be able to Beta test the software for free - all you need is to sign up for an Adobe ID (if you don't already have one).


Remember that as Beta software there may be a few bugs Adobe still havent worked out, but it should be mostly stable, and certainly worth a look if the new features might be helpful in your design practice.

Short Bites - Flat Frog and Balloon Animals

Flat Frog






Balloon Animals



Friday 16 March 2012

Cheltenham Illustration Awards 2012





Please consider entering the Cheltenham Illustration Awards 2012.


This is a prestigious Award which can give you a very good profile in Industry for when you finish your Degree. It has an emphasis on narrative responses so the competition is applicable to both the Illustrators and the Animators.


Oh - did I mention prizes!


Follow the link to the website for application forms


Thursday 8 March 2012

Film Watch - M

Going back in time to 1930s; here's the dark, brooding and extreamly suspenceful film M.



Short Bites - Overtime and Girls Night Out

Overtime





Girls Night Out

Wednesday 29 February 2012

Notes from the 29th February session

Notes
  • Matt, Dan and Mary sat in on the websites session - see the detailed notes below for all those unable to attend.
  • A reminder that from next week (week of the 5th March) the Wednesday sessions will have tech support from Ashley, while Matthew will now be available on Thursdays instead, giving you two days of our support a week as we move toward the final stretch of production.

Short Bites - Space Stallions and Out of a Forrest

Space Stallions





Out of a Forrest

Film Watch - Fritz the Cat

Something a bit left field for you this week, on Mr Jones' suggesgion we have Fritz the Cat (Warning: Not for young children or those of a sensitive disposition)




Exploring the Bookshelf on an Animation Legend

I came across this ingenious article, where the author has scrutinised a photo of Jules Engel from the 1950's to extrapolate a fascinating reading list.

Genius.

http://www.cartoonbrew.com/books/exploring-the-bookshelf-of-an-animation-legend.html

Website Session notes

As one of the components of your Vocational work (remember all of this adds up to around 15% of your mark!), the aim is to set you all up with a simple and easy to manage website.

Rather than worrying about HTML code, tables, domain names and hosting, my suggestion is to use About Dot Me. Here you can create a basic splash page, which acts like the website equivalent of a business card - a page you send people to which gives a bold thumbnail impression of you and your work and provides links to enable them to look at your portfolio of work and get in contact to employ you!

Here's mine as an example: http://about.me/matthewduddington

About Dot Me
http://www.about.me/
  • Free
  • Very very simple
  • Easy to maintain AND easy to set up
  • Visuals are the dominant USP - This is great for artists!
    (Doubly great as it's a nice simple earner for Illustrators and (Animators with a strong illustrative ability) as you can offer to do a customised background image to the huge numbers of non-art based people with listings, who otherwise have to make do with (at best) their own amateur photography, or one of the library selection of images which you see the 'best' of over and over (eugh!), or (at worst) nick something off google images or elsewhere on the Internet)
  • It links out to all your external media pages
    You need to be part of as many of the main ones as possible to have the best chances of being spotted in blind searches by potential clients. These days it's better to put the effort into a good presence on a range of content sites rather than spending lots of time and money on a totally unique web site when those other sites are likely the first point of contact. A personal website (of the traditional kind) is mainly now for people wanting a more in-depth look at you, your work and your services (that doesn't mean you should get overly complex or busy if you do create a personal page though. Information overload is still a problem!)

Image Size
It's a minefield!
This is why considering the space AROUND your image is important too, with About.me you will choose a solid colour to use around your image if it doesn't tile.

For webkit based mobile browsers 980 px width is the base scale... so 980 x 735 (or 551 for widescreen)
However, I would advise 1024 x 576 for About.me as a good starting point, making sure important elements always have a position distant from the edges. This means you have the nimbleness of a small image for mobile but enough scale to have an impact on desktop monitors.

It's not a bad idea to hold on to / create your images at a much higher resolution (for when technology catches up and you are able to deliver upgraded content just as fast), however, don't use them online yet, because it will be a problem for both screen size AND download time on mobile devices and older computers.


Examples
Some good examples of About.me pages (mainly chosen for the impact of the BG / styling rather than their choice of text etc.)

Illustrators
http://about.me/RodneyPike
http://about.me/chelseaconlin
http://about.me/RolandMacDonald
http://about.me/jcroxas
http://about.me/philhew
http://about.me/robsdigitalart
http://about.me/putuebo
http://about.me/ceciliacerri
http://about.me/margi
http://about.me/kellycarnes

Animators
http://about.me/veronykajelinek
http://about.me/colingiles
http://about.me/dustinbolton
http://about.me/sohrabi
http://about.me/donasia
http://about.me/tombancroft

Examples of what not to do!
Poor layout: http://about.me/vinganapathy
Not enough information about the artist: http://about.me/willpierce
Low level of quality in choice of image: http://about.me/animator
Not the best personal impression: http://about.me/dannyngan
Useing one of the defaut library images (doesn't suggest much for an artist): http://about.me/benwebber


External Sites for hosting content

Jobrary
http://www.jobrary.com/
Image and video portfolio with a CV at the centre
Example: http://indiaink.jobrary.com/

Coroflot
http://www.coroflot.com/
Similar to above but the portfolio take prominence over the CV page
Example: http://www.coroflot.com/tomparry

Vimeo
http://www.vimeo.com/
Professional video hosting site

YouTube
http://www.youtube.com/
Less professional video hosting but gets more general public hits, set up a channel page

Flickr
http://www.flickr.com/
Photo and image sharing and portfolio

DeviantArt
http://www.deviantart.com/
Artist and photography community with image portfolios

LinkedIn
http://www.linkedin.com/
CV focused and aimed more at non-art based careers but still worth having a listing on here

Twitter
http://www.twitter.com/

Blogger
http://www.blogger.com/


Wednesday 22 February 2012

Notes from the 22nd Febuary session

Notes
  • A reminder for everyone to read the website post below if  you haven't already; our around-table will be next week!
  • Ashley worked with Mary to export her After Effects work thus far and discussed DVD authoring for displaying her animation at the gallery next week.
  • Allison put together mockups of digital book pages in After Effects for chapters 1, 2 and 3, with Matthew's assistance.
  • Mary learnt how to switch mouthshapes within After Effects to create lipsync.

Film Watch - Ratatouille

This week we continue the theme of animated rats, with one of Pixar's finest works: Ratatouille.




Short Bites - Back to the Start and Salma's Skarf

Back to the Start





Salma's Skarf

Professor Munakata's British Museum Adventure


Professor Munakata poses in front of the British Museum
© Hoshino Yukinobu, Hokkaido Shimbun
From the British Museum website http://www.britishmuseum.org/

The British Museum is hosting an exibit of the sketches and drawings of Hoshino Yukinobu, creator of the famous Japanese manga character Professor Munakata. It shows the production of his five month mystery story featuring the iconic character's visit to the British Museum and the thrilling storyline he becomes involved in.

Japanese readers followed the fortnightly episodes of the adventure in Big Comic, and now the museum is publishing all ten parts together with an English translation.

The exibition runs until 9th April 2012 and admission is Free!

http://www.britishmuseum.org/whats_on/exhibitions/manga_at_the_british_museum.aspx

Exibition of Justice and Security cartoons

Peacebuilding by Giacomo Cardelli from Italy.
'Working together to build a peaceful future'

13 February 2011
Photograph: Cartoon Movement/VJMovement/LSE

The London School of Economics held an exibition of cartoon drawings on the themes of Justice and Security. Sadly it ended on the 17th, but the Guardian website has images of some of the work that was on show:

http://www.guardian.co.uk/global-development/gallery/2012/feb/09/cartoons-justice-security-in-pictures

Wednesday 8 February 2012

Notes from the 8th Febuary session

Notes
  • There is an important post from today about an upcoming website session. Please make sure you read the post carefully and leave yourself enough time to prepare for the group discussion.
  • For the Illustrators, if you havent yet had a chance to read Nick's posts from the 7th February go take a look.

Website ideas session preperation

As part of your professional development this semester you have been asked to produce a website that will act as a vital part of your online promotion during your career. On Wednesday 29th February we will be having an around-table session to discuss the group's ideas on personal professional websites, so we'd like you to do some research and concept work between now and then to bring along.

There are some key things you should think about and form some ideas around:
  • Tone
    - What is the image you want to present to potential clients / employers? Where do you want your website to draw peoples attention to most: you as a professional, your work, your influences, your skills or a mixture of all of these? How do you want to balance formal with playful elements?
  • Identity / Brand
    - Do you have a persona, screen name, business name that you currently work under or plan to be known by? What kind of logo and styling goes along with your brand? What makes your identity unique or stand out from other artists?
  • Content
    - What information and work do you need to display? Where will this content be found online: directly on your website, embedded from content hosting websites or via links to your pages on other sites?
  • Priority
    - Which elements of your content are the most important to ensure people remember? Which pieces of work are your strongest or have the most 'commmercial' potential? If someone views only 1/5th of your website which part do you want to guarantee they see?
  • Upkeep
    - How easy do you need maintaining your website to be? What time commitment can you realistically give to updating content and information or changing elements round to keep it fresh and engaging as well as relevant and up-to-date with your latest work? What level of technical skill would you need for the design you want?
  • Cost
    - What are you willing to invest in the creation and long term maintenance of your website? How  much control or design complexity are you willing to sacrifice for keeping the cost low or free?

Please bring with you to the Wednesday session any rough design sketches, concept art, lists of information or website links, idea notes etc. that you have.

Following the group discussion, Matthew will be taking bookings for Thursdays to work with students 1-on-1 to set-up a basic website or assisting with planning the pipeline for creating a more ambitious site.

Film Watch - Basil the Great Mouse Detective

This week a Disney classic that deserves more attention than it often gets. It is a strong contender for my favourite of their animated films, along side Sword in the Stone and Robbin Hood, and definitely worth a watch if you haven't come accross it before.


Short Bites - Man Up and Kudan

Man Up




Kudan

Tuesday 7 February 2012




Luke Pearson


Nowbrow was set up in 2008 as an independent publishing platform for illustration and graphic arts. Nowbrow are focused on a renewed interest in the quality of print and work with locally based printers to produce books as limited edition print runs, which are collectible art objects in themselves.

Nobrow Press work with offset printing processes with editions of between 3,000 - 5,000 copies, whilst Nowbrow Small Press work with screenprint producing very limited editions of less than 100 copies.

Follow link below to see range of Comic Book artists / Illustrators work and some pages from their sketchbooks:







Nelson Graphic Novel



Nelson is a 250 page collaboration between 54 of the UK's most exciting comic creators to create a collective Graphic Novel. It's published by Blank Slate Books.

Follow link below to Blank Slate Books website with lots of links to Comic publishers & Comic book artists.


Wednesday 1 February 2012

Notes from the 1st Febuary session

Notes
  • For our animators, there is a list of local animation and production companies on a post below, you might want to consider contacting them about possible placements, freelance work or job oppertunities.
  • Ashley worked with Matt on a working schedule for his space saga animation.
  • We seem to have inherited a monster sized lightbox!
All the practice being done in Photoshop today reminded me of this video from earlier in the year:

10 Classic Stop-Motion Shorts

In true High Fidelity style, I've put together my all-time top 10 favourite stop-motion short films on Youtube.

http://www.youtube.com/playlist?list=PL18985762CE0D55F8

Do you agree or disagree with the choices?

Post your own top 10s into the comments below and see how many different films we get..! (They don't all need to stop-motion, any style of animation will do.)

Local Animation and Production Companies

Here's a list of a few local or semi local animation, games and production companies (might be relevent for the illustrators too if you are interested in concept art or storyboarding jobs!). More will be added as I come across them.

Liverpool and local area

Jojopops
http://www.jojopops.co.uk/

Milky Tea
http://www.milkytea.com/

Carpe-Diem
http://www.carpe-diem.co.uk/services/video-photography-3d-animation/animation-and-motion-graphics/

Spiral House
http://www.spiralhouse.co.uk/

SCE Liverpool
www.worldwidestudios.net/liverpool

Magenta Software
http://www.magentasoftware.com/

Sparkle Media
http://www.sparklemedia.tv/

New Reality
http://www.newrealitymediaproduction.com/

Keyhole Productions
http://www.keyholeproductions.co.uk/

Shuttle Studio
http://www.shuttlestudio.co.uk/

Wax Media
http://www.wax-media.co.uk/

Chat Noir Productions
http://www.chatnoirproductions.co.uk/

Eek Films
http://www.eekfilms.webeden.co.uk/



Manchester

Studio Liddell
http://www.studioliddell.com/

Hum Drumm
http://www.humdrumm.com/

Sub Object
http://www.subobject.co.uk/

Studio Distract
http://www.studiodistract.com/

Fluid Creativity
http://www.fluidcreativity.co.uk/

Mi
http://www.wearemi.com/

The Pond
http://www.thepondstudio.com/

Yolo
http://www.yolo.info/

Box Productions
http://www.the-box.co.uk/

The Neighbourhood
http://www.the-neighbourhood.com/

Carbon Digital
http://www.carbondigital.co.uk/

Kilogramme Animation
http://www.kilogramme.co.uk/

Flipbook Studio
http://www.flipbookstudio.co.uk/

Zumm
http://www.zumm-creative.com/

Flix
http://www.flixfacilities.com/



Stoke-on-Trent

Koko Digital
http://www.kokodigital.co.uk/

Carse & Waterman Productions
http://www.carseandwaterman.com/

Big Red Studio
http://www.bigredstudio.co.uk/

Stars and Heroes
http://www.starsandheroes.com/



Bradford

Four Door Lemon
http://www.fourdoorlemon.com/

Distant Future
http://www.distantfuture.co.uk/



Birmingham

The Character Shop
http://www.thecharactershop.co.uk/

Dice Productions
http://www.diceproductions.co.uk/

Studio 3
http://www.studio3birmingham.com/

OBCIA
www.seowebdesignsbirmingham.co.uk/2d-and-3d-animation.html



Worldwide Listings

Animation Base
www.animationbase.com/jobs/

Creative Cow
http://jobs.creativecow.net/

AniBoom
http://www.aniboom.com/Work/About/

Fat Cat
http://www.fatcat.co.uk/showcat.php?choice=an_

Game Dev Map
http://www.gamedevmap.com/

4rfv
http://www.4rfv.co.uk/m3_animation

Animation West Midlands
http://www.animationforumwm.co.uk/page/Jobs.aspx

Short Bites - The Girl That Sees Movies Everywhere and The Saga of Biorn

The Girl That Sees Movies Everywhere






The Saga of Biorn

Film Watch - Howl's Moving Castle

This week we return to animation, and another 2D traditional Studio Ghibli classic, Howl's Moving Castle.



Wednesday 25 January 2012

Notes from the 25th January session

Notes
  • Technical development of final projects:
    - Covered basic time remaping to layout test frames of the spaceship in After Effects with Matthew.
    - Assisted the export of Allison's 'The Dream' animation from Flash and we began to cover a pipeline for compiling her completed videos post-access to College equipment: 'Images To Video' software to process her images to a movie file and plugins for Windows Movie Maker XP for HD exports.
  • The new stop motion armature was completed earlier this month and is now available for use!